//
//  BaseTableViewController.swift
//  LDMicroblog
//
//  Created by pro on 15/8/30.
//  Copyright (c) 2015年 pro. All rights reserved.
//

import UIKit


class BaseTableViewController: UITableViewController, VistorLoginViewDelegate {
    
    var userLogin = false
    var vistorLoginView: VistorLoginView?
    
    override func loadView() {
        
        if userLogin {
           //表格
            super.loadView()
            return
        }
        //普通的view
        vistorLoginView = NSBundle.mainBundle().loadNibNamed("VistorLoginView", owner: nil, options: nil).last as? VistorLoginView
        view = vistorLoginView
        
        vistorLoginView?.delegate = self
        
        //MARK:设置导航栏左右按钮
        self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target: self, action: "vistorLoginViewResgisterBtnDidSelected")
        self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "登录", style: UIBarButtonItemStyle.Plain, target: self, action: "vistorLoginViewLoginBtnDidSelected")
        //UIBarButtonItem(customView: UIButton())
        
    }
    
    //MARK:--代理方法
    func vistorLoginViewLoginBtnDidSelected() {
        println("\(__FUNCTION__)")
        let sb = UIStoryboard(name: "OAuth", bundle: nil)
        presentViewController(sb.instantiateInitialViewController() as! UIViewController, animated: true, completion: nil)
    }

    func vistorLoginViewResgisterBtnDidSelected() {
        println("\(__FUNCTION__)")
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Potentially incomplete method implementation.
        // Return the number of sections.
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete method implementation.
        // Return the number of rows in the section.
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath) as! UITableViewCell

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return NO if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using [segue destinationViewController].
        // Pass the selected object to the new view controller.
    }
    */

}
